THE 4
LAYERS
ACCORDING
TO FMH
HOW DO THEY LOOK IN SANDBOX...Images around a digital Sandbox
1.

EXPLAIN
THE FUTURE ---->

The future as a pool of possibilities, directions we can shape by constructing visions of the future we would like.
  • Potential of digital technology in everyday life / networked world
  • What COULD surround us that makes possible a digital sandbox?.................here!
2.

REVEAL
EVERYDAY LIFE ->

Preferences of the "user" (CHILDREN), people as they go through their everyday lives.
  • Inspiration
  • Concept exploration .................................................................................here!
3.

EXPLORE AND
ILLUSTRATE
POSSIBILITIES ->

Scenarios ----> ideas (visions) of how children could use and feel some of the possibilities.
  • Discuss the future possibilities
  • Comunicate ideas

*containing effect * adding media *jukebox *when they are more than drawings

4.

DRAW
CONCLUSIONS--->

- Design is a tool to shape and structure not only form, but human communication with technology (ICT).

    If we can talk about "artfull" integration with the rest of the environment.

- What could differenciate a digital world today, from another possible world with a digital sandbox?

    Appropiattion of the digital world in an explorative and creative way.

- The importance of diversity (Cultural differences) and access to technology.

where now?
---------> Designing for children (with children / dialog)

HOME | WHAT? | IDEAS | CHILDREN | SANDBOX | LINKS |

2000. University of Art and Design Helsinki- Media Lab - Future Media Home , UIAH - Andrea Botero